Kuvia Corp
Interactive · Two minutes · Free

Dice game: production simulation

A five-station production line, run with dice. Roll, watch jobs move and pile up, then find out why one slow station decides what the whole plant ships.

Play now What the dice mean ↓
Before you roll

What the dice mean

The game is a model of a real plant. Every piece stands for something you see on the floor.

One die = one work station

Each round, every station rolls. The number is how many jobs it can finish this round.

The roll changes every round

That’s everyday variation: a breakdown, a missing operator, a long setup, a late part, a quality hold. Every plant has it.

Weld is the bottleneck

It rolls a smaller die, 1 to 4. It averages 2.5 jobs a round against 3.5 for every other station, so it limits what the line can ship.

Squares are jobs

A job moves on only after the station before it finishes it. A high roll is wasted if nothing is waiting. That capacity is gone.

Rule 1 · Push

Release whatever the first station can take

The way most plants run: keep every machine busy and start work as soon as there’s room.

Rule 2 · Pull (drum-buffer-rope)

Release at the bottleneck’s pace

New jobs start only to keep a small buffer of 6 jobs waiting at or before Weld. The bottleneck is the drum, the 6 jobs are the buffer, and the release rule is the rope.

Your turn

Run the line

Pick a rule. Roll one round at a time, or play all 20. Then compare push and pull on exactly the same dice.

New jobs released–
Shipped0

Round
Jobs shipped
Work in process
Approx. lead time

A simulation with random dice, for illustration. It is not plant data. Weld rolls 1–4 and the other stations roll 1–6. Pull keeps 6 jobs waiting at or before Weld. Lead time is estimated as work in process ÷ jobs shipped per round.

What the game shows

Three lessons from twenty rounds

1

The bottleneck sets output

Under either rule, the line ships about what Weld can do. Pushing more work in doesn’t ship more.

2

Push buries the floor

Under push, jobs pile up in front of Weld. Every extra job waiting makes every order take longer.

3

Pull protects the bottleneck

A small buffer keeps Weld busy, and release at its pace keeps work in process low. That’s drum-buffer-rope.

Want to see it on your own floor?

We find your real bottleneck and build the production schedule around it, with your team.

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